Processed Gameboy Pad
When I was 5 years old my father gave me my first video game. Tetris for the Nintendo Gameboy. This was the beginning of my interest in gaming, which would eventually lead into my interest in becoming a game audio designer and composer. 15 years later I learned about the existence of Chiptune, a subculture of musicians that made new music using old game hardware. Another 10 years later and I’m now an established artist in the Chiptune community and made some of my closest friends through the medium.
One of the most common Chiptune tools out there is LittleSoundDJ, aka LSDJ. It’s a tracker software that is used on the Gameboy to access the console’s audio and make music with it. Armed with a modded Gameboy and LSDJ I sampled long tones in two of the Gameboy’s audio channels and processed the stereo signal through two different guitar pedal chains. The result is a lush, synth pad that’s crunchy in the bass, eerie and dissonant in the upper register, and harmonious in the mid-level register.
There is a lot of potential in the sound capabilities of the Gameboy, search up music made with LSDJ and you’ll discover that yourself. It’s likely that I will create more sample libraries using the Gameboy, and I’ll be sure to submit them to pianobook.
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