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Viewing 15 posts - 1 through 15 (of 33 total)
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  • in reply to: Kontakt 6 – Reverb & Release knobs #3353
    Maximilian Kisbiro
    Participant

    Hey Miloslav!

    It actually is quite easy. It works the same way you did with the volume.
    See the $ENGINE_PAR_VOLUME as adress within Kontakt. So you just need another adress.
    I do not know them exactly atm but there is a huge list in the KSP-reference with all the
    controllable parameters in chapter 21.
    So you just need to insert your prefered reverb in one of the instrument- (serial) or better send-fx-slots (parallel),
    copy your “on ui_control” and change the adress ($ENGINE_PAR_abc,x,y,z). don´t forget the internal routing
    when working in parallel via the “Sends” If you do not want to alter the reverb itself, you can just connect the
    reverb-button to the send-level.

    There should also be a tutorial-video from David Hilowitz…

    greetings
    Max

    in reply to: Using Sampling to Recreate Analog Effects #3259
    Maximilian Kisbiro
    Participant

    Hi,

    I am also not completely sure, what you are looking for,
    but if you are looking to build your own effects, there are
    these Plugins from Positive Grid, where you can (low complexity tho)
    build your own modulation, distortion, delay, eq and compressor.
    Each its own plugin.
    If you look for more complex options but don´t want to code on the lowest level,
    you can use NI Reaktor.
    And if you want to code on a pretty low level there would be BlueCat Audios Plug´n´Script
    or the developement-tool in Reaper.

    But if you are looking for something like an impulse… this won´t work. As @Synthiemental mentioned.
    This method only works for Eq-curves and reverbs as I know.

    in reply to: NFO Orchestral Swells #3258
    Maximilian Kisbiro
    Participant

    This actually sounds as would you run them in Kontakt Player.
    You need the full version of Kontakt or use the free DecentSampler:

    Decent Sampler Plugin [FREE]

    stay tuned

    in reply to: Convert animations to .png-strips for use in Kontakt #3233
    Maximilian Kisbiro
    Participant

    Hey,

    this bibs won´t show up in the library-tab. There will only find the licenesed bibs from big companies (NI, Spitfire, Heavyocity etc…)
    You will always go the route over the browser in Kontakt or your standard filebrowser and use the .nki-files.

    in reply to: Convert animations to .png-strips for use in Kontakt #3231
    Maximilian Kisbiro
    Participant

    Did it work out for you?

    in reply to: KSP Multiscripting purpose #3230
    Maximilian Kisbiro
    Participant

    Yeah, that´s the information needed.
    Thanks again!

    in reply to: Convert animations to .png-strips for use in Kontakt #3228
    Maximilian Kisbiro
    Participant

    This is only the library. As the name of the donload-link suggested you need
    the full (paid) version of Kontakt (at least 5) and/or DecentSampler, which is free:

    Decent Sampler Plugin [FREE]

    Then you can use Kontakt or DS in your DAW and load the presets of NFO within these plugins.

    These bibs are not listed in Kontakts library-tab on the left. For Kontakt you have to drag the
    .nki´s directly into kontakt.. Or use the the browser within Kontakt.

    in reply to: Convert animations to .png-strips for use in Kontakt #3225
    Maximilian Kisbiro
    Participant

    Hey,

    on this page on the right side is a small section titled DOWNLOADS.
    Directly under this caption is the download-link titled “Kontakt 5, DecentSampler”
    Click this one and you should be fine.

    in reply to: KSP Multiscripting purpose #3223
    Maximilian Kisbiro
    Participant

    Hey,

    do you know, if the five scripts on instrument-level can crosstalk?

    in reply to: Convert animations to .png-strips for use in Kontakt #3221
    Maximilian Kisbiro
    Participant

    Yeah, last time I worked with the console was 10 years ago in the computer science class
    during my bachelors.

    At the beginning it did not work at all. So I installed the library via vc++red as mentioned on their website.
    But this still didn´t work. I found a tutorial on properly isntalling it and to use the convert-function
    a checkbox for legacy-content had to be activated during installation, which was not activated per default.
    And in the console there needs to “magick” to be written before other commands…
    If anyone is intereset in this.

    After this troubleshooting everything worked fine, tahnks.

    I would love to give a sneak-peak on the UI but I don´t want to spoiler 😉
    And I bet I need some more weeks or even months KSP´ing.

    in reply to: Convert animations to .png-strips for use in Kontakt #3218
    Maximilian Kisbiro
    Participant

    I had some trouble getting it to work at all, but dang, that works!

    Thanks Mate!

    in reply to: Convert animations to .png-strips for use in Kontakt #3215
    Maximilian Kisbiro
    Participant

    Uhm, how exactly do I use/access this command-oriented processing?

    in reply to: Convert animations to .png-strips for use in Kontakt #3214
    Maximilian Kisbiro
    Participant

    Hey,

    thanks! I will try this this afternoon and will let you know, how it worked.
    Yes, I alreday have he first animation as single png´s.

    Max

    in reply to: The coming mall of trial versions? #3202
    Maximilian Kisbiro
    Participant

    Hey Stephen,

    thanks for moderating the discussion condensing the information and/or the general voice that has been
    established in this thread and refering to “the spirit of PB”. And it is nice to read your opinion on this. I was often interested in some kind
    of “official” statement but was afraid to demand it. But I still hoped that this precendece makes big enough waves.
    (Does this proverb exist in the english language?)
    So I am also very glad, that it will be passed on.

    Max

    in reply to: The coming mall of trial versions? #3192
    Maximilian Kisbiro
    Participant

    As I said before: my problem is the intention behind this.
    Yes, it is possible, to alter the zones in Kontakt and also the wording of the PB-page and
    I would in no way demand this from the contributor,
    but I think this would not change the intention in the end.
    I in no way want to bash on the contributor or on the instrument as it should/could be.
    The samples/instrument/GUI are (at least) decent. I do not see any reason to argue about this.

    The questino is, if the community wants to open this whole project to be a market. This instrument
    atm is and possibly will be the precende for the discussion how and/or if at all this community
    wants this and/or will tolerate this. I am only one voice of many and I, for myself,
    do not want this to happen.

    All of us are musicians, composers, samplists, sound designers and developers. And I think
    I am not the only one, who came to PB to access ressources (discussions, knowledge, samples, some feeling of cohesion…)
    without paying for them with money, but giving these exact same things back.

    As always: I am only speaking for my opinion and the way I pick things up.
    I really enjoy this journey together and I fear that PB becoming some kind
    of market could alter this project in a negative way.

Viewing 15 posts - 1 through 15 (of 33 total)