I’m new to sampling real instruments (e.g guitars) and would need some help to understand how you choose what string you would choose for a specific note. I’ mean… for instance, a guitar is able to produce the same note (pitch) on multiple strings but the sound will obviously sound different on each string due to thickness and location on the neck so, how do you choose what string to choose for a certain note to make it sound realistic when playing with such a library. I’m thinking of sampling my Chapman Stick which can go very high to very low and will be able to produce many identical notes all over the neck.
This would likely take some scripting. But one thing you could try doing is putting each “same note” in different groups and then using the modwheel or some other CC to fade between them, perhaps from “darkest/fullest” sounding to “brightest/thinnest.” So, for example, the high open E sound can also be played on the B, G, D, and maybe even the A string. I would put the open E sound in a group with the other brighter sounding notes, and each darker E in their own groups. Obviously that’s a lot of Es. So maybe limiting it to just 2 other groups. Then use the modwheel to blend between them. Or if you’re feeling adventurous, use the AET filter and only sample 2 notes (bright, dark) and then get a more elegant crossfade between them.
Sorry if I threw way to much at you! Let me know if you have more questions.
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